Job Description

Key Responsibilities:

Artistic demonstration and proficiency in Modeling and Texturing for Characters, Environments & Vehicles.
Ability to work independently, multi-task, and deliver quality work in an efficient manner.
Modeling:

Creating high-poly and low-poly in-game modeling.
Hard surface and organic modeling.
Sculpting abilities in creating surface details.
Texturing:

Creating textures for 3D assets from the photo source ”realistic art style” or concept art hand painted “stylized art style”.
Demonstrate creativity and adaptability towards different game art styles.
Skills and Qualifications:

1+ years of professional experience in working on next-gen games for the console.
Candidate must have strong knowledge of Modeling, Texturing, and Z-Brush skills to create assets with quality of AAA titles.
Good understanding of Photoshop, Max (or Maya), Z-brush (or Mudbox) or equivalent.
Knowledge of generating normal maps from high-poly models.
Solid understanding of experience in preparing and optimizing art for game.
Ability to work independently, multi-task, and deliver quality work in an efficient manner.
Excellent artistic skills with the ability to create 3D game art from detailed concept art, or photo references / materials.

 
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